Ah, my manic schedule, I will not miss you.
It’s everyone’s favourite time of the semester for me! Final hand-in! So this week has been a little hectic for me. Luckily I planned my time pretty well so I’m not rushing much. The stress is still very much present however. So I’m away for a bit this week. Additionally, there were a bunch of bugs last week that made it so we needed to be given a new build. A lot of our stuff got reset and the feeling of knowing what I was doing from last week? Gone.
At last week's bug triage they showed everyone a template for reporting bugs which was super helpful for me! I copied it out into my journal for later, It goes like this:
User Device- (Make and model of phone)
Steps to reproduce- (How you got to the bug, what did you do?)
Expected result- (What should happen)
Actual result- (What the bug did)
Evidence- (Screenshots and videos of it happening)
It was really good to have a formal way to report bugs instead of just saying them in the slack channel, hoping they’re useful. I was able to play the game a lot and report a bunch of bugs after we got that. Good to feel useful!
Sprint review time! The team has sprint reviews at the end of every sprint, which is every two weeks. It’s a time to review the progress that happened over the last two weeks. It’s always a fun meeting because you get to see so much work that you aren’t even aware of! It feels like everyone is doing so much and has different things on the go, I’m not sure how the team leaders coordinate it all! I love seeing everyone’s work but I admit the highlight is the art team because they get to show off pretty things. I’ve also been enjoying seeing Chloe’s UI artwork! As someone who isn’t a UI artist but has to do it anyway I’m very much in awe of how neat and lovely the UI looks.
I came back from school panic just in time for the weekly catch-up. This week we were given a proper goal! The team needs us to play through a specific part of the app. It’s mostly testing Unity stuff, so lots of stuff that can go wrong. I’m excited to get into it! I’m gonna write up a proper report since we have a proper goal!
We also have a lot of meetings set up next week where we can talk to people from the team and get to know them and how they got here!
Exciting week ahead!
Bright spark apprentice chloe kacperski week 3
It was interesting to see that what we found out in last week’s catch up session with the design team - that the design staff don’t use that area much when testing - was also true for the staff attending the ‘product café’ session. So, it will be very interesting to find out how much time the new interns spend in this section of the app and see if there really is a correlation.
This week was also our second sprint review. Personally, this was one of the highlights of the week, as the progression from that last sprint review, only a fortnight prior, was outstanding! The app has developed so much in that short span of time. I have to give a particular shout out to the Art Assets team for having done such a high volume of work, and I can’t wait to see it implemented in future updates. Although the internship has a focus on the gameplay aspects of the app, I really enjoy hearing from the Operations team and learning about the marketing side of things. It’s exciting to know about celebrities being asked to voice act certain characters and also learn about possible partnership deals, which will help to promote the product.
It’s been incredible to be so involved with Fictioneers and to experience the process of ground-breaking app development, especially in the midst of a pandemic. I did some work experience at the beginning of the year and had hoped to return to that company in the summer for further experience, but unfortunately was unable due to the Coronavirus. So, this internship has been such a fantastic opportunity that I’m lucky to be a part of. The whole team has adapted so efficiently to the change of working environment and because of team meetings like the sprint review being done virtually I’ve met such a wide range of staff members, who I may not have otherwise met if the internship had been carried out in person.
As we had a sprint review this week it also meant we got to attend the Design team’s own personal sprint review. It was interesting to see what they had achieved in more detail and how they organised the incoming and ongoing jobs, working towards the future sprint review. This week there was a reset of the timeline and lots of new features had been added, so it was cool to see the in-app notifications the Design team created being implemented. The Design team are also handling user experience research with testing sessions. Hopefully in the upcoming weeks we will be able to sit in on interviews with actual game testers and learn about their experience with the app, whilst also taking note of how this type of user feedback is collected in a professional industry standard way.
With more implemented in the app and frequent updates I’m sure there will be more bugs to find and suggestions to be made, so check back in next week to see how my intern adventure advances!
-Bright Spark Apprentice Chloe
This week we welcomed Chey and Dafydd to the intern team! It’s been great to have some fresh faces and also see them experience everything Dan and I experienced only a couple of weeks ago. How time flies!
PROFESSIONAL RESILIENCE: USW GAMES GRADUATE Dafydd Jones discusses networking and testing options during his Research internship with Fictioneers - even despite social distancing
The Big Fix Up: Time to get to work!