Ah, my manic schedule, I will not miss you.
It’s everyone’s favourite time of the semester for me! Final hand-in! So this week has been a little hectic for me. Luckily I planned my time pretty well so I’m not rushing much. The stress is still very much present however. So I’m away for a bit this week. Additionally, there were a bunch of bugs last week that made it so we needed to be given a new build. A lot of our stuff got reset and the feeling of knowing what I was doing from last week? Gone.
At last week's bug triage they showed everyone a template for reporting bugs which was super helpful for me! I copied it out into my journal for later, It goes like this:
User Device- (Make and model of phone)
Steps to reproduce- (How you got to the bug, what did you do?)
Expected result- (What should happen)
Actual result- (What the bug did)
Evidence- (Screenshots and videos of it happening)
It was really good to have a formal way to report bugs instead of just saying them in the slack channel, hoping they’re useful. I was able to play the game a lot and report a bunch of bugs after we got that. Good to feel useful!
Sprint review time! The team has sprint reviews at the end of every sprint, which is every two weeks. It’s a time to review the progress that happened over the last two weeks. It’s always a fun meeting because you get to see so much work that you aren’t even aware of! It feels like everyone is doing so much and has different things on the go, I’m not sure how the team leaders coordinate it all! I love seeing everyone’s work but I admit the highlight is the art team because they get to show off pretty things. I’ve also been enjoying seeing Chloe’s UI artwork! As someone who isn’t a UI artist but has to do it anyway I’m very much in awe of how neat and lovely the UI looks.
I came back from school panic just in time for the weekly catch-up. This week we were given a proper goal! The team needs us to play through a specific part of the app. It’s mostly testing Unity stuff, so lots of stuff that can go wrong. I’m excited to get into it! I’m gonna write up a proper report since we have a proper goal!
We also have a lot of meetings set up next week where we can talk to people from the team and get to know them and how they got here!
Exciting week ahead!
Settling in and making a contribution! USW GAme design student dan glazzard reflects on the learnings he's gaining as his behind the scenes internship with fictioneers continues
The Big Fix Up: Time to get to work!