Evaluation of interaction tools for augmented reality based digital storytelling.
This study evaluates 4 different interface options for augmented reality applications including keyboard/mouse, visual markers, a joy pad and multi-touch pad. Test tasks including ‘selection’ of a virtual object, ‘translation’ of the selected object on a 2D desktop space, ‘rotation’ of the selected object, and whole ‘scaling’ of the selected object.
Most test users felt most comfortable, and accomplished tasks more efficiently using a keyboard and mouse pair. These tools also had lower error rates. Visual markers and touchpad were least preferred by many users, in part due to limited line of sight and out of camera view issues, as well as finicky touchpad controls. Familiarity was assumed to be a key concern, but the researchers felt that this could be overcome once the learning process was more intuitive (e.g. players quickly picked up gesture interactions using Wii controllers).
Park, J., 2012, August. Evaluation of interaction tools for augmented reality based digital storytelling. In International Conference on Hybrid Information Technology (pp. 263-270). Springer, Berlin, Heidelberg.
The USW Audience of the Future research team is compiling a summary collection of recent research in the field of immersive, and enhanced reality media